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Feb 09

Hardline – Surprise! Extra Day Of Beta And Balance Patch

http://battlelog.battlefield.com/bfh/forum/threadview/2955064789053252108/

There is a new balance patch which changes a bunch of weapons, for the PC version.  Plus the Beta extends through today, February 9, giving us a bit more time to play with the changes.

Game balance is a tricky thing. Designers set up values for the weapons in a game, or the rules, or the units, often based on approximations of real world data.  Or else, what seems like a reasonable set of values which looks at first analysis like it should be fair.

Testing by the developers and playtesters provides useful feedback to tweak the values, but once the game is out – like now in this open Beta, or once released – the way players actually use the things will quickly find any imbalances which remain.  Good statistical analysis skills — using both the game stats and the recorded results of real games — can provide evidence of these imbalances, and data to help make the best changes to correct them.  This is a trial and error process, because each change may introduce new imbalances while correcting old ones.  Repeat until things seem reasonably fair for everyone.

Our playing now, and feedback in the Hardline Beta forums, can help the developers make this game even better.

 

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